Coaching tools › Activities

Free activity library

86 free soccer activities,
each with a video

Every activity here is a page straight out of one of the books: the setup, the rules, the scoring, two or three coaching points, the line to say out loud, and an animated video of the whole thing running. No sign-up, no email. Pick an age or a theme, or browse the lot.

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Rondos

More of us than them, in a square, keep the ball. The arrival ritual of every session from U8 up.

3v1 Square diagramAges 11+ · Rondos3v1 Square

The first rondo. Three attackers on three sides of a small square, one defender inside, two touches and five passes for a point.

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4v1 With a Call diagramAges 11+ · Rondos4v1 With a Call

A 4v1 rondo where the receiver has to call a number shown by a helper before the first touch.

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4v2 Split diagramAges 11+ · Rondos4v2 Split

Four attackers on the sides of a 10x10, two defenders inside working as a pair.

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5v2 With a Link diagramAges 11+ · Rondos5v2 With a Link

The first rondo with a player in the middle. Four attackers on the sides, one inside as the link, two defenders.

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Two-Square Rondo diagramAges 11+ · RondosTwo-Square Rondo

Two squares side by side. Five passes earns the long pass into the other one.

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Pass and Move Square diagramAges 11+ · Possession and passingPass and Move Square

A 4v1 rondo with one rule that changes everything: after you pass, you must move to a different side of the square before you can receive again.

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Angles Rondo diagramAges 11+ · RondosAngles Rondo

Nobody may receive in a corner, or in a straight line with a defender.

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Two-Side Rondo diagramAges 11+ · Possession and passingTwo-Side Rondo

A long, narrow rondo. Two attackers on each short end of a 16x8, two defenders inside.

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Overload Rondo diagramAges 11+ · RondosOverload Rondo

4v2 on one side, 2v2 on the other. Move a player across and make it 3v2.

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Vacate and Fill diagramAges 11+ · RondosVacate and Fill

A rondo that rotates: leave a space so a teammate can arrive in it.

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Show Late diagramAges 11+ · RondosShow Late

The inside player can only receive if they arrive late.

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Timing Rondo diagramAges 11+ · RondosTiming Rondo

After four passes, one attacker breaks out toward goal.

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Five-Second Rondo diagramAges 11+ · Pressing and transitionFive-Second Rondo

A 4v2 rondo with one extra rule: when the defenders win it, they try to keep it in the square and the four have five seconds, counted out loud, to win it back.

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Break From the Rondo diagramAges 11+ · RondosBreak From the Rondo

Win the ball in the rondo and break out 4v4 to goal.

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Four-Line Rondo diagramAges 9–12 · RondosFour-Line Rondo

A 10x10 with one attacker on each side line and one defender inside. Attackers may slide along their own line but not leave it.

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Color-Call Rondo diagramAges 9–12 · RondosColor-Call Rondo

4v1 in a 10x10 with a helper walking the outside holding up a colored cone. The receiver has to call the color before the first touch.

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Rondo and Go diagramAges 9–12 · RondosRondo and Go

4v2 in a 10x10 with two mini goals fifteen yards away.

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Five-Second Rondo diagramAges 9–12 · Pressing and transitionFive-Second Rondo

4v2 in a 12x12 where the defenders try to keep the ball when they win it, and the four have five seconds, counted out loud, to win it back.

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4v1 World Cup diagramAges 7–8 · Rondos4v1 World Cup

Teams of five, each a country with its own box. Four attackers stay home and one goes to defend in another country’s box.

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3v1 Rondo diagramAges 7–8 · Rondos3v1 Rondo

Groups of four in 8x8 grids with spare balls at every grid.

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All rondos ›

Playing out of the back

Keeper, backs and a midfielder against pressers. Every ball starts with the keeper.

Keeper and Two diagramAges 11+ · Playing out of the backKeeper and Two

The simplest build-up picture: a goal, a keeper and two backs on the edge of the box against one presser, with two gates on the far line.

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Diamond Out diagramAges 11+ · Playing out of the backDiamond Out

Keeper, two backs and a center mid in a diamond against two pressers, with three gates across the far line.

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Beat the First Line diagramAges 11+ · Playing out of the backBeat the First Line

Half a field. Keeper, two backs and two wide mids build against three pressers, and a striker waits in an end zone past halfway.

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Switch and Go diagramAges 11+ · Playing out of the backSwitch and Go

Build against four pressers. Two points if the ball went from back to back first.

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Bounce or Turn From the Keeper diagramAges 11+ · Playing out of the backBounce or Turn From the Keeper

Tight, bounce it back. Loose, turn and carry. The score counts decisions.

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Build-Up Game diagramAges 11+ · Playing out of the backBuild-Up Game

A full 9v9 where every restart is played short from the keeper and the opponents drop to halfway until the first pass is received.

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Split the Gate diagramAges 11+ · Possession and passingSplit the Gate

Four attackers around a 12x12 with two defenders standing as a gate in the middle, three yards apart.

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Full-Back Joins diagramAges 11+ · Attacking and finishingFull-Back Joins

Two wide players and a striker against three defenders and a keeper on a 30x25.

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Shoulder-Check Lines diagramAges 9–12 · Possession and passingShoulder-Check Lines

Threes in a line, ten yards apart.

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Beat the First Press diagramAges 9–12 · Playing out of the backBeat the First Press

Half a field with a goal. Keeper, two backs and a center mid build against two pressers, with three cone gates on the halfway line.

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Bounce or Turn diagramAges 9–12 · Playing out of the backBounce or Turn

A server twelve yards from a receiver with a shadow defender behind, either tight or loose.

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Out and Over diagramAges 9–12 · Playing out of the backOut and Over

A 45x35 with a halfway line.

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All playing out of the back ›

Possession and passing

Angles, support, switching the play, movement to receive and the timing of the pass.

Switch and Go diagramAges 11+ · Possession and passingSwitch and Go

Build against four pressers. Two points if the ball went from back to back first.

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Build-Up Game diagramAges 11+ · Playing out of the backBuild-Up Game

A full 9v9 where every restart is played short from the keeper and the opponents drop to halfway until the first pass is received.

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Split the Gate diagramAges 11+ · Possession and passingSplit the Gate

Four attackers around a 12x12 with two defenders standing as a gate in the middle, three yards apart.

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Pocket Rondo diagramAges 11+ · Possession and passingPocket Rondo

Three lines of cones split a 15x12 into thirds. Four attackers on the ends, one in the middle third with three defenders.

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Three Zones Through diagramAges 11+ · Possession and passingThree Zones Through

Three zones and two neutrals. You can only score by going through the middle.

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Break the Line diagramAges 11+ · Possession and passingBreak the Line

Keep it, break the line, then follow your pass to make it 3v2.

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Between the Lines diagramAges 11+ · Possession and passingBetween the Lines

Score by receiving between two lines of defenders and turning.

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Pass and Move Square diagramAges 11+ · Possession and passingPass and Move Square

A 4v1 rondo with one rule that changes everything: after you pass, you must move to a different side of the square before you can receive again.

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Traveling Triangle diagramAges 11+ · Possession and passingTraveling Triangle

Three attackers with one ball travel down a 10x30 channel against a defender who may only walk, keeping a triangle around the defender the whole way.

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Angles Rondo diagramAges 11+ · Possession and passingAngles Rondo

Nobody may receive in a corner, or in a straight line with a defender.

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Support Ahead and Behind diagramAges 11+ · Possession and passingSupport Ahead and Behind

Always one ahead and one behind. Back then forward counts double.

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Wall Passes to Goal diagramAges 11+ · Possession and passingWall Passes to Goal

Waves of 3v2 to goal, and a one-two doubles the score.

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Two-Side Rondo diagramAges 11+ · Possession and passingTwo-Side Rondo

A long, narrow rondo. Two attackers on each short end of a 16x8, two defenders inside.

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Switch Through the Middle diagramAges 11+ · Possession and passingSwitch Through the Middle

Two attackers on each side line of a 20x14, two in the middle, three defenders.

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Switch and Score diagramAges 11+ · Possession and passingSwitch and Score

Two goals to attack, and a goal after a switch counts double.

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Wide Targets diagramAges 11+ · Possession and passingWide Targets

Score by finding one wide target, then the other.

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Switch in the Phase diagramAges 11+ · Possession and passingSwitch in the Phase

Seven against six, and a switch after halfway doubles the goal.

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Overload the Middle diagramAges 11+ · Possession and passingOverload the Middle

3v1 in the middle, then one player goes forward to make it 2v1.

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Check and Receive diagramAges 11+ · Possession and passingCheck and Receive

Two servers twelve yards apart, a receiver in the middle with a shadow defender behind.

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Vacate and Fill diagramAges 11+ · Possession and passingVacate and Fill

A rondo that rotates: leave a space so a teammate can arrive in it.

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Double Move to Receive diagramAges 11+ · Possession and passingDouble Move to Receive

One way, then the other. You can’t receive until you’ve made a double move.

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Show Late diagramAges 11+ · Possession and passingShow Late

The inside player can only receive if they arrive late.

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Vacate the Pocket diagramAges 11+ · Possession and passingVacate the Pocket

Nobody can receive in the pocket unless a teammate just left it.

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Run on the Touch diagramAges 11+ · Possession and passingRun on the Touch

A passer and a runner on a 20x15 with a mini goal.

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Run and Through diagramAges 11+ · Possession and passingRun and Through

Pass into the target, run on the pass, finish the lay-off.

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Timing Rondo diagramAges 11+ · Possession and passingTiming Rondo

After four passes, one attacker breaks out toward goal.

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Beat the Offside Line diagramAges 11+ · Possession and passingBeat the Offside Line

Run behind the line on the pass, never before. Offside is called strictly.

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Forward or Keep diagramAges 11+ · Possession and passingForward or Keep

Every forward pass past a defender scores. Going back is free.

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Transition Game diagramAges 11+ · Pressing and transitionTransition Game

A full 9v9 with nothing marked and one rule: every time possession changes, the bench calls it.

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Wide Gates diagramAges 9–12 · Possession and passingWide Gates

Cone gates scattered 12 to 15 yards apart across a 30x30. In pairs, pass through a gate to your partner, then both run to a new gate.

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Channel Game diagramAges 9–12 · Possession and passingChannel Game

4v4 to mini goals on a 35x30 with a five-yard channel down each side. One attacker at a time may be in a channel and nobody may tackle them there.

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Around the Shape diagramAges 9–12 · Possession and passingAround the Shape

Cones laid out in your team shape on half a field, one player per cone.

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Home Zones diagramAges 9–12 · Possession and passingHome Zones

5v5 plus keepers on a 40x30 split into back, middle and front bands.

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Shoulder-Check Lines diagramAges 9–12 · Possession and passingShoulder-Check Lines

Threes in a line, ten yards apart.

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Bounce or Turn diagramAges 9–12 · Playing out of the backBounce or Turn

A server twelve yards from a receiver with a shadow defender behind, either tight or loose.

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Out and Over diagramAges 9–12 · Playing out of the backOut and Over

A 45x35 with a halfway line.

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Lock the Middle diagramAges 9–12 · Pressing and transitionLock the Middle

4v4 on a 35x30 with a target player on each end line and three gates across the middle: a wide center gate and two wide ones.

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4v1 World Cup diagramAges 7–8 · Rondos4v1 World Cup

Teams of five, each a country with its own box. Four attackers stay home and one goes to defend in another country’s box.

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4v4 Four-Goal Game diagramAges 7–8 · Attacking and finishing4v4 Four-Goal Game

4v4 with two mini goals at each end, so each team attacks two goals. If one goal is crowded, turn and go to the other.

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3v1 Rondo diagramAges 7–8 · Rondos3v1 Rondo

Groups of four in 8x8 grids with spare balls at every grid.

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All possession and passing ›

Attacking and finishing

Overloads to goal, 1v1 to goal, cutbacks and four-goal games.

Wall Passes to Goal diagramAges 11+ · Attacking and finishingWall Passes to Goal

Waves of 3v2 to goal, and a one-two doubles the score.

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Switch and Score diagramAges 11+ · Attacking and finishingSwitch and Score

Two goals to attack, and a goal after a switch counts double.

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2v1 to the Line diagramAges 11+ · Attacking and finishing2v1 to the Line

Two attackers against one defender in a 15x10 channel, ten seconds to dribble over the end line.

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3v2 to Two Goals diagramAges 11+ · Attacking and finishing3v2 to Two Goals

Three attackers against two defenders on a 20x15 with two mini goals on the far line and twelve seconds to score.

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Overload Rondo diagramAges 11+ · Attacking and finishingOverload Rondo

4v2 on one side, 2v2 on the other. Move a player across and make it 3v2.

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Full-Back Joins diagramAges 11+ · Attacking and finishingFull-Back Joins

Two wide players and a striker against three defenders and a keeper on a 30x25.

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Overload the Middle diagramAges 11+ · Attacking and finishingOverload the Middle

3v1 in the middle, then one player goes forward to make it 2v1.

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Run on the Touch diagramAges 11+ · Possession and passingRun on the Touch

A passer and a runner on a 20x15 with a mini goal.

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Run and Through diagramAges 11+ · Attacking and finishingRun and Through

Pass into the target, run on the pass, finish the lay-off.

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Beat the Offside Line diagramAges 11+ · Attacking and finishingBeat the Offside Line

Run behind the line on the pass, never before. Offside is called strictly.

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Press to Goal diagramAges 11+ · Attacking and finishingPress to Goal

Lose it near their goal, win it back in five seconds, and score for three.

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Win and Go diagramAges 11+ · Pressing and transitionWin and Go

3v3 on a 20x15 with a mini goal at each end.

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Transition to Two Goals diagramAges 11+ · Attacking and finishingTransition to Two Goals

Six seconds after you win it, a goal counts double.

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Counter From the Press diagramAges 11+ · Attacking and finishingCounter From the Press

Press, win it, and counter on goal inside eight seconds.

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Channel Game diagramAges 9–12 · Possession and passingChannel Game

4v4 to mini goals on a 35x30 with a five-yard channel down each side. One attacker at a time may be in a channel and nobody may tackle them there.

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Rondo and Go diagramAges 9–12 · RondosRondo and Go

4v2 in a 10x10 with two mini goals fifteen yards away.

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1v1 Fields diagramAges 4–6 · Dribbling and 1v11v1 Fields

Two small 1v1 fields side by side with pug or cone goals, one line attacking and one defending on each, with the coach standing between them.

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1v1 Four-Goal Game diagramAges 7–8 · Dribbling and 1v11v1 Four-Goal Game

One attacking line and one defending line, each starting between two small goals.

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1v1 to Goal + Keeper diagramAges 7–8 · Attacking and finishing1v1 to Goal + Keeper

A short field with a goal and keeper at each end and teams of four at most.

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4v4 Four-Goal Game diagramAges 7–8 · Attacking and finishing4v4 Four-Goal Game

4v4 with two mini goals at each end, so each team attacks two goals. If one goal is crowded, turn and go to the other.

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Beat the Levels diagramAges 7–8 · Attacking and finishingBeat the Levels

Two fields side by side, each split into two grids with a goal at the end.

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End Zone Game diagramAges 7–8 · Attacking and finishingEnd Zone Game

3v3 or 4v4 on a field with an end zone at each end.

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All attacking and finishing ›

Pressing and transition

Lose it, win it back in five seconds. Win it, go forward first.

Five-Second Rondo diagramAges 11+ · Pressing and transitionFive-Second Rondo

A 4v2 rondo with one extra rule: when the defenders win it, they try to keep it in the square and the four have five seconds, counted out loud, to win it back.

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Win-It-Back Boxes diagramAges 11+ · Pressing and transitionWin-It-Back Boxes

Several 12x12 boxes with a 2v2 in each. Five passes is a point, and if you lose the ball you have five seconds to win it back for two.

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Press the First Pass diagramAges 11+ · Pressing and transitionPress the First Pass

When you lose it, the nearest two press the very next pass.

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Swarm and Score diagramAges 11+ · Pressing and transitionSwarm and Score

Three teams of four. Win it back in five seconds and your next goal doubles.

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Press to Goal diagramAges 11+ · Pressing and transitionPress to Goal

Lose it near their goal, win it back in five seconds, and score for three.

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Win and Go diagramAges 11+ · Pressing and transitionWin and Go

3v3 on a 20x15 with a mini goal at each end.

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Break From the Rondo diagramAges 11+ · Pressing and transitionBreak From the Rondo

Win the ball in the rondo and break out 4v4 to goal.

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Transition to Two Goals diagramAges 11+ · Pressing and transitionTransition to Two Goals

Six seconds after you win it, a goal counts double.

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Counter From the Press diagramAges 11+ · Pressing and transitionCounter From the Press

Press, win it, and counter on goal inside eight seconds.

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Fast or Slow diagramAges 11+ · Pressing and transitionFast or Slow

Win it high and go. Win it low and keep it. Where you win it decides the speed.

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Transition Game diagramAges 11+ · Pressing and transitionTransition Game

A full 9v9 with nothing marked and one rule: every time possession changes, the bench calls it.

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Home Zones diagramAges 9–12 · Possession and passingHome Zones

5v5 plus keepers on a 40x30 split into back, middle and front bands.

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Lock the Middle diagramAges 9–12 · Pressing and transitionLock the Middle

4v4 on a 35x30 with a target player on each end line and three gates across the middle: a wide center gate and two wide ones.

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Five-Second Rondo diagramAges 9–12 · Pressing and transitionFive-Second Rondo

4v2 in a 12x12 where the defenders try to keep the ball when they win it, and the four have five seconds, counted out loud, to win it back.

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All pressing and transition ›

Dribbling and 1v1

Me and my ball, then me against you. Games, not laps.

Soccer Island diagramAges 4–6 · Dribbling and 1v1Soccer Island

Everyone dribbles inside the island while the sharks wait in the water outside the cones to steal any ball that floats away.

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Space Man diagramAges 4–6 · Dribbling and 1v1Space Man

Players dribble anywhere in the grid and freeze with a foot on the ball when you shout.

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3 Speeds diagramAges 4–6 · Dribbling and 1v13 Speeds

Turtle, dog, cheetah. Players dribble around while you call out speeds, switching often.

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Body Brakes diagramAges 4–6 · Dribbling and 1v1Body Brakes

Everyone dribbles. Call a speed, then a body part, and players stop the ball with it: foot, knee, elbow, head.

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Cone Colors diagramAges 4–6 · Dribbling and 1v1Cone Colors

Cones in two colors scattered around the grid.

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Cone Monster diagramAges 4–6 · Dribbling and 1v1Cone Monster

The coach is the Cone Monster and carries a cone.

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1v1 Fields diagramAges 4–6 · Dribbling and 1v11v1 Fields

Two small 1v1 fields side by side with pug or cone goals, one line attacking and one defending on each, with the coach standing between them.

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Sharks & Minnows diagramAges 4–6 · Dribbling and 1v1Sharks & Minnows

The coach starts as the shark in the middle.

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See Ya Later, Coach! diagramAges 4–6 · Dribbling and 1v1See Ya Later, Coach!

Players dribble at you, drag the ball back with the sole just before they reach you, shout “See ya later, Coach!” and speed away into space.

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Dribbling Gates diagramAges 7–8 · Dribbling and 1v1Dribbling Gates

Seven or eight three-yard gates around the island.

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Knockout diagramAges 7–8 · Dribbling and 1v1Knockout

Everyone dribbles on the island; on KNOCKOUT, protect your own ball while trying to kick everyone else’s off.

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1v1 to Cones diagramAges 7–8 · Dribbling and 1v11v1 to Cones

Pairs face each other across a line neither can cross, a cone at each end.

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1v1 Four-Goal Game diagramAges 7–8 · Dribbling and 1v11v1 Four-Goal Game

One attacking line and one defending line, each starting between two small goals.

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1v1 to Goal + Keeper diagramAges 7–8 · Attacking and finishing1v1 to Goal + Keeper

A short field with a goal and keeper at each end and teams of four at most.

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Gates Game diagramAges 7–8 · Dribbling and 1v1Gates Game

Two teams of three with two balls in play and small gates around the area. Score by dribbling through any gate past a defender.

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Beat the Levels diagramAges 7–8 · Attacking and finishingBeat the Levels

Two fields side by side, each split into two grids with a goal at the end.

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End Zone Game diagramAges 7–8 · Attacking and finishingEnd Zone Game

3v3 or 4v4 on a field with an end zone at each end.

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All dribbling and 1v1 ›