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Timing of runs drills
5 free, with video

Forward play lives or dies on timing: the run that goes a second early is offside or too soon, the one that goes a second late is covered. These drills build the instinct for when.

What it means

Every good forward run has a trigger: the passer’s touch, a pass into a teammate’s feet, the moment the passer’s head comes up. Once a player knows the trigger, they stop guessing.

The habit behind it is Forward When It’s On, and it takes two people. The runner has to go on the trigger, and the passer has to play the ball where the runner is going to be. Neither one can do it alone, so these drills always coach the pair.

What to coach

  • Run on the touch, not on the pass.
  • Start on the shoulder of the last defender.
  • Go when the passer’s head comes up.
  • Passer: play early. A ball played late is offside.

The ladder

Every theme in 100 Possession Activities climbs the same way. Rungs 1 to 3 are rondos for the start of a session. Rungs 4 to 7 are the middle: direction, goals, decisions. Rungs 8 to 10 are games with one rule. These are free:

Rungs 6 to 10 are in the book

  • 6Late Runs Into the Box5v4+GK · 12 players
  • 7Two Runs3v2 · 10 players
  • 8Timing in the Phase7v6+GK · 14 players
  • 9Runs From Deep6v5+GK · 13 players
  • 10Timing Game9v9 · 18 players

Build a session from it

One idea, start to finish. Change the topic next week and keep the rondo.

Keep going

Questions about timing of runs

How do you teach the timing of runs in soccer?

Give the runner a clear trigger. In Run on the Touch they go on the passer’s first touch. In Run and Through they go when the ball goes into the target. In Beat the Offside Line they go when the passer’s head comes up.

How do I stop my forwards getting caught offside?

Have them watch the passer, not just the defender. Start on the shoulder of the last defender and go when the passer’s head comes up. Beat the Offside Line calls offside strictly, so the player finds out right away.

What is a third-man run?

Three players are involved. One passes into a teammate’s feet, a third player runs on that pass, and the teammate lays it into the runner’s path. Run and Through teaches it with one defender.

Rungs 6 to 10 of this ladder are in the book

100 Possession Activities has all ten rungs of every theme, right up to the full game that keeps the idea alive. 115 pages and 100 animated videos, one activity per page. Print the page, watch the clip, run the session.

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