Coaching tools › Activities › Possession and passing
Free activity · 100 Possession ActivitiesTiming Rondo
A 12x12 rondo at one end of a 25x15, with a mini goal at the far end. After four passes, one attacker can run out of the square toward goal. A rondo that turns into a timed run and a finish.
Setup
A 12x12 rondo square at one end of a 25x15 with a mini goal at the far end. 5v2 in the square.
How it works
- After four passes, one attacker may run out of the square toward the goal.
- The runner may only be played when they leave; not before.
- Finish inside five seconds; one defender chases.
Scoring
A goal after four passes is two points.
- Run when the passer can see you.
- Passer: play it as they leave, not once they have arrived.
- Runner: go at speed. The chase is behind you.
Make it easier or harder
- Progression 1: The run must be made by the player who played the last pass.
- Progression 2: Add a defender waiting outside the square.
Coach’s notes
- If It Stalls: Runs going early? Any run before four passes gives the defenders a point.
Why it works
Teams can keep the ball nicely and still go nowhere. This connects keeping it with going forward. Four passes settle the game, then the run makes it dangerous.
The passer’s timing is the real test. A ball played when the runner has already arrived is too late.
Where it sits
This is activity 73 of 100 in 100 Possession Activities (Theme 8 · Timing of Runs and Playing Forward). The book is ten themes of ten rungs each, from a 3v1 square to a full 9v9 transition game, and every activity has its setup, rules, scoring, two progressions, three coaching points and an animated video like the one above.
All ten rungs of this theme, and nine more themes
100 Possession Activities is a 115-page PDF with 100 animated MP4 videos: rondos, playing out from the back, through the lines, support, switching, overloads, movement, timing, counter-pressing and counter-attacks. Print the page, watch the clip, run the session.


