Coaching tools › 100 Possession Activities

Any age · 3v1 to 9v9 · Activity library

100 Possession
Activities

A library, not a season. One hundred possession activities, one per page, in ten themes that climb from a small rondo to a full game. Open it the night before training, pick the theme your team needs, choose the rung that fits your numbers, and go. Every activity has a way forward — a goal, a target, a line to break or a switch to find — so players keep the ball because keeping it takes them somewhere.

$20 Buy the PDF + videos Instant download after checkout · Secure card payment via Stripe · Licensed to one coach. Need it for a whole club?
FormatPDF (print-ready, US Letter) + 100 animated MP4 videos (ZIP)
Pages115
Activities100 · one per page, every one on video
Range3v1 to 9v9 · 4 to 18+ players

See the animated videos

Three of the 100, exactly as they come in the download. Each is about 25 seconds, silent, and numbered to match its page: setup first, then the movement, then the coaching point.

3v1 SquareTheme 1 · Rondos · Activity 1 · where every ladder starts
3v2 to Two GoalsTheme 6 · Overloads · Activity 52 · use the extra player
Transition GameTheme 10 · Counter · Activity 100 · the top rung, 9v9

Watch the rondos and build-up explained

Free explainers drawn on the pitch, using activities from this book. More on the YouTube channel.

Ten themes, ten rungs each

01
Rondos: keep it under pressureHabit: every session starts here · 3v1 square, 4v1 with a call, 4v2 split …Possession stripped to its bones. Ten minutes at the start of every session, all season.
02
Playing out from the backHabit: look first · Keeper and two, Diamond out, Beat the first line …Build from the keeper through the first line of pressure without kicking it long.
03
Through the linesHabit: forward when it’s on · Split the gate, Pocket rondo, Three zones through …Find the pass between and through defenders, then the pocket behind them.
04
Angles and supportHabit: help the ball · Pass and move square, Traveling triangle, Angles rondo …Every player on the ball gets two options, ahead and behind.
05
Switching the playHabit: get big · Two-side rondo, Switch through the middle, Switch and score …Move the ball from a crowded side to the open one before the defense slides.
06
Overloads: numbers upHabit: help the ball · 2v1 to the line, 3v2 to two goals, Overload rondo …Recognize and use an extra player: 2v1, 3v2, full-back joins, wing overload.
07
Movement to receiveHabit: look first · Check and receive, Vacate and fill, Double move …Lose your marker before the ball arrives: check, vacate, show late, rotate.
08
Timing of runs and playing forwardHabit: forward when it’s on · Run on the touch, Run and through, Timing rondo …Run when the passer can play it, not before. Beat the offside line, late runs into the box.
09
Win it back: counter-pressingHabit: five-second fight · Five-second rondo, Win-it-back boxes, Press the first pass …The moment we lose it, win it back before they can play.
10
Counter-attacks and transitionsHabit: forward when it’s on · Win and go, Break from the rondo, Transition to two goals …Win it and go. Fast when it’s on, keep it when it’s not.

Every page, the same shape

HeaderThe numbersFormat (4v2, 7v7+1), players needed, area in yards, minutes.
Setup · RulesHow it worksHow to lay it out, the rules, and a score — because players try harder when something counts.
ProgressionsTwo ways to make it harderOnce it is working, climb without changing the picture.
Coaching pointsThree things to sayNot ten. Three.
Say this · If it stallsThe line and the fixA phrase to use out loud, and one change when the activity is not working.

What’s inside

  • 100 animated MP4 videos — one for every activity, numbered to match the pages, so you can see the setup and the movement before you run it (delivered as a ZIP)
  • 100 activities, one per page, each with a diagram drawn to scale
  • Ten themes, each a ladder of ten rungs from a 3v1 rondo to a 9v9 game with one rule that keeps the theme alive
  • A theme page for every ladder: the idea, the table of formats, players, area and minutes, and which rungs to use for a rondo, the middle of a session, or the game
  • Setup, how it works, scoring, two progressions and three coaching points on every page
  • “Say this” lines to use out loud and “If it stalls” fixes
  • A method page: how to build a 75 to 90 minute session from three pages of one theme
  • An index by numbers: 4 to 7 players, 8 to 10, 11 to 13, 14 or more — count who showed up and go to the column
  • Most activities up to rung 6 need no goals; two cones are a goal

Questions

Who is this for?

Any coach who wants their team to keep the ball and go somewhere with it: club trainers building sessions week to week, travel and high school coaches, and the parent volunteer who needs a good activity for tonight. Rungs 1 to 4 of every theme run with six to ten players; rungs 7 to 10 use a full squad.

Is this a season plan?

No. It is a library. The Ages 4–8 and Ages 9–12 curricula are full seasons, week by week. This book is what you open when you need a possession activity that fits tonight’s theme and tonight’s numbers, and it pairs with either one.

How do I build a session from it?

Pick one theme. Take a rondo from rungs 1 to 3, a middle activity from rungs 4 to 7, and finish with a game from rungs 8 to 10. Three pages, one idea, 75 to 90 minutes. Change the theme next week; keep the rondo.

What ages does it cover?

The activities are written for players who can pass and receive under pressure, roughly U10 and up through high school and adult. Younger teams start on rungs 1 to 3 and stay there longer; older teams climb faster. Areas are in yards, and every page tells you how many players it needs.

How do the videos work?

Alongside the PDF you download a ZIP with 100 short animated MP4 videos, one per activity and numbered 001 to 100 to match the book. Watch the one you need on your phone the night before, or on the sideline. They play in any video app and there is nothing to install.

Can I print it?

Yes. It’s laid out for US Letter and prints on any home or office printer. Most coaches print the three pages they need for the night and take them to the field on a clipboard.

What equipment do I need?

Balls, cones and pinnies. Most activities up to rung 6 need no goals at all; two cones make a goal. The higher rungs use mini goals or a full-size goal and a keeper.

Can my whole club use it?

The standard purchase is licensed to one coach. Clubs and leagues can get a club license that covers every coach in the organization and includes a live onboarding session.

Are refunds available?

No — this is a digital download delivered instantly, so all sales are final. Not sure it’s the right fit? Look through the sample pages above, or email Gabe with your question before you buy.

Bring it to your whole club

A club license covers every coach in your organization and includes a live onboarding session with Gabe, so every team in the club trains possession the same way and speaks the same language on the field.

Ask about a club license