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Free activities · Rondos

Rondos
keep it under pressure

A rondo is possession stripped to its bones. Ten minutes at the start of every session, all season, and your players receive better, scan earlier and pass sharper without a single lap of the field. These climb from a 3v1 square to rondos that break out to goal.

3v1 Square diagramAges 11+ · Rondos3v1 Square

The first rondo. Three attackers on three sides of a small square, one defender inside, two touches and five passes for a point.

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4v1 With a Call diagramAges 11+ · Rondos4v1 With a Call

A 4v1 rondo where the receiver has to call a number shown by a helper before the first touch.

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4v2 Split diagramAges 11+ · Rondos4v2 Split

Four attackers on the sides of a 10x10, two defenders inside working as a pair.

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5v2 With a Link diagramAges 11+ · Rondos5v2 With a Link

The first rondo with a player in the middle. Four attackers on the sides, one inside as the link, two defenders.

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Two-Square Rondo diagramAges 11+ · RondosTwo-Square Rondo

Two squares side by side. Five passes earns the long pass into the other one.

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Pass and Move Square diagramAges 11+ · Possession and passingPass and Move Square

A 4v1 rondo with one rule that changes everything: after you pass, you must move to a different side of the square before you can receive again.

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Angles Rondo diagramAges 11+ · RondosAngles Rondo

Nobody may receive in a corner, or in a straight line with a defender.

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Two-Side Rondo diagramAges 11+ · Possession and passingTwo-Side Rondo

A long, narrow rondo. Two attackers on each short end of a 16x8, two defenders inside.

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Overload Rondo diagramAges 11+ · RondosOverload Rondo

4v2 on one side, 2v2 on the other. Move a player across and make it 3v2.

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Vacate and Fill diagramAges 11+ · RondosVacate and Fill

A rondo that rotates: leave a space so a teammate can arrive in it.

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Show Late diagramAges 11+ · RondosShow Late

The inside player can only receive if they arrive late.

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Timing Rondo diagramAges 11+ · RondosTiming Rondo

After four passes, one attacker breaks out toward goal.

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Five-Second Rondo diagramAges 11+ · Pressing and transitionFive-Second Rondo

A 4v2 rondo with one extra rule: when the defenders win it, they try to keep it in the square and the four have five seconds, counted out loud, to win it back.

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Break From the Rondo diagramAges 11+ · RondosBreak From the Rondo

Win the ball in the rondo and break out 4v4 to goal.

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Four-Line Rondo diagramAges 9–12 · RondosFour-Line Rondo

A 10x10 with one attacker on each side line and one defender inside. Attackers may slide along their own line but not leave it.

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Color-Call Rondo diagramAges 9–12 · RondosColor-Call Rondo

4v1 in a 10x10 with a helper walking the outside holding up a colored cone. The receiver has to call the color before the first touch.

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Rondo and Go diagramAges 9–12 · RondosRondo and Go

4v2 in a 10x10 with two mini goals fifteen yards away.

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Five-Second Rondo diagramAges 9–12 · Pressing and transitionFive-Second Rondo

4v2 in a 12x12 where the defenders try to keep the ball when they win it, and the four have five seconds, counted out loud, to win it back.

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4v1 World Cup diagramAges 7–8 · Rondos4v1 World Cup

Teams of five, each a country with its own box. Four attackers stay home and one goes to defend in another country’s box.

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3v1 Rondo diagramAges 7–8 · Rondos3v1 Rondo

Groups of four in 8x8 grids with spare balls at every grid.

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