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Free activities · Pressing and transition

Pressing
and transition

The moment the ball changes hands is where youth games are won and lost. These activities put a five-second clock on losing the ball and an eight-second clock on winning it, and they teach the shape that stops a press from turning into a counter against you.

Five-Second Rondo diagramAges 11+ · Pressing and transitionFive-Second Rondo

A 4v2 rondo with one extra rule: when the defenders win it, they try to keep it in the square and the four have five seconds, counted out loud, to win it back.

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Win-It-Back Boxes diagramAges 11+ · Pressing and transitionWin-It-Back Boxes

Several 12x12 boxes with a 2v2 in each. Five passes is a point, and if you lose the ball you have five seconds to win it back for two.

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Press the First Pass diagramAges 11+ · Pressing and transitionPress the First Pass

When you lose it, the nearest two press the very next pass.

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Swarm and Score diagramAges 11+ · Pressing and transitionSwarm and Score

Three teams of four. Win it back in five seconds and your next goal doubles.

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Press to Goal diagramAges 11+ · Pressing and transitionPress to Goal

Lose it near their goal, win it back in five seconds, and score for three.

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Win and Go diagramAges 11+ · Pressing and transitionWin and Go

3v3 on a 20x15 with a mini goal at each end.

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Break From the Rondo diagramAges 11+ · Pressing and transitionBreak From the Rondo

Win the ball in the rondo and break out 4v4 to goal.

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Transition to Two Goals diagramAges 11+ · Pressing and transitionTransition to Two Goals

Six seconds after you win it, a goal counts double.

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Counter From the Press diagramAges 11+ · Pressing and transitionCounter From the Press

Press, win it, and counter on goal inside eight seconds.

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Fast or Slow diagramAges 11+ · Pressing and transitionFast or Slow

Win it high and go. Win it low and keep it. Where you win it decides the speed.

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Transition Game diagramAges 11+ · Pressing and transitionTransition Game

A full 9v9 with nothing marked and one rule: every time possession changes, the bench calls it.

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Home Zones diagramAges 9–12 · Possession and passingHome Zones

5v5 plus keepers on a 40x30 split into back, middle and front bands.

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Lock the Middle diagramAges 9–12 · Pressing and transitionLock the Middle

4v4 on a 35x30 with a target player on each end line and three gates across the middle: a wide center gate and two wide ones.

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Five-Second Rondo diagramAges 9–12 · Pressing and transitionFive-Second Rondo

4v2 in a 12x12 where the defenders try to keep the ball when they win it, and the four have five seconds, counted out loud, to win it back.

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