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Free activity · 100 Possession Activities

Swarm and Score

Three teams of four on a 40x30 with keepers. Two play, and the third team acts as bounce players on the touchlines. Lose the ball, win it back in five seconds, and your next goal counts double.

Format4v4v4
Players12
Area40 × 30 yd
Minutes12
Watch it runActivity 84 of 100 · 25 seconds, silent

Setup

A 40x30 with keepers. Three teams of four. Two play; the third are bounce players on the touchlines for whoever has the ball.

How it works

  • Lose the ball and you have five seconds to win it back. Do it and your next goal counts double.
  • Rotate teams every three minutes.
  • Bounce players have two touches.

Scoring

Most goals over three rotations.

Coaching points
  1. Lost it: swarm. Won it: can we go forward?
  2. The player who lost it leads the press.
  3. Bounce players: keep the ball moving so the press has to work.
Say this“Swarm it.”

Make it easier or harder

  • Progression 1: Bounce players have one touch.
  • Progression 2: No bounce players. A win-back inside five seconds in the attacking half is a goal by itself.

Coach’s notes

  • If It Stalls: Nobody reacting? The coach counts five out loud, then the bench does.

Why it works

The second coaching point is the one to watch. The player who lost the ball often drops their head. Here they have to lead the press, which turns a mistake into a job.

Bounce players make it harder and more realistic. The ball keeps moving, so the press has to be organized, not just busy.

Where it sits

This is activity 84 of 100 in 100 Possession Activities (Theme 9 · Win It Back: Counter-Pressing). The book is ten themes of ten rungs each, from a 3v1 square to a full 9v9 transition game, and every activity has its setup, rules, scoring, two progressions, three coaching points and an animated video like the one above.

All ten rungs of this theme, and nine more themes

100 Possession Activities is a 115-page PDF with 100 animated MP4 videos: rondos, playing out from the back, through the lines, support, switching, overloads, movement, timing, counter-pressing and counter-attacks. Print the page, watch the clip, run the session.

$20Buy the bookSee what’s inside ›Instant download · one-coach license