Coaching tools › Activities › Pressing and transition
Free activity · 100 Possession ActivitiesTransition Game
A full 9v9 with nothing marked and one rule: every time possession changes, the bench calls it. Won it: ten seconds to shoot for a double. Lost it: five seconds to win it back for a point.
Setup
A full 9v9. Nothing marked. One rule.
How it works
- Every time possession changes, the bench calls it: won it, or lost it.
- Won it: the team has ten seconds to shoot for a double.
- Lost it: the team has five seconds to win it back for a point.
Scoring
Normal game with the bonuses.
- Won it: forward first.
- Lost it: nearest three go.
- After the moment passes, play the game: keep it, get big, look first.
Make it easier or harder
- Progression 1: Eight seconds and three seconds.
- Progression 2: No calls from the bench. The players call it.
Coach’s notes
- If It Stalls: Nobody calling? Stop the game and let the captains call the next five changes.
Why it works
This is the last rung of the possession ladder, and it looks like a normal game because it is one. The bench call sounds childish and works instantly: a team that hears “lost it” reacts before the coach can speak.
Progression two is the goal of the season: no calls from the bench, the players call it themselves. When captains are calling the next five changes, the habit is theirs.
Where it sits
This is activity 100 of 100 in 100 Possession Activities (Theme 10 · Counter-Attacks and Transitions). The book is ten themes of ten rungs each, from a 3v1 square to a full 9v9 transition game, and every activity has its setup, rules, scoring, two progressions, three coaching points and an animated video like the one above.
All counter-attacking drills ›
All ten rungs of this theme, and nine more themes
100 Possession Activities is a 115-page PDF with 100 animated MP4 videos: rondos, playing out from the back, through the lines, support, switching, overloads, movement, timing, counter-pressing and counter-attacks. Print the page, watch the clip, run the session.


