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Free activities · By number of playersSoccer drills for 12 players
46 free, with video
Twelve is a full training group for many youth teams. You can run two six-player activities side by side, three groups of four, or one big 6v6. The trick is keeping everyone active while you coach.
How to split 12 players
- Two groups of six: Two 4v2 rondos side by side, or Two-Square Rondo, which links them with a long pass.
- Three teams of four: One team rests on the outside as bounce players. Swarm and Score is built for this, and nobody stands around.
- 5v5 plus 2: A team game with a neutral on each side. Wide Targets uses them to teach the switch.
- 6v6: Your game at the end. Fast or Slow adds one rule that changes how players think.
Two 60-minute sessions for 12 players
Ages 6 to 8
- 10 min: 3v1 Rondo (3 groups of 4)
- 10 min: Gates Game (2 groups of 6)
- 15 min: Beat the Levels
- 25 min: End Zone Game (2 fields)
Ages 11 and up
- 10 min: Two-Square Rondo
- 15 min: Wide Targets
- 15 min: Swarm and Score
- 20 min: Fast or Slow
Drills for 12 players, ages 4 to 8
1v1 · 8 min1v1 Four-Goal GameOne attacking line and one defending line, each starting between two small goals.
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1v1, two levels · 10 minBeat the LevelsTwo fields side by side, each split into two grids with a goal at the end.
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Everyone, ball each · 10 minDribbling GatesSeven or eight three-yard gates around the island.
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Everyone, ball each · 10 minKnockoutEveryone dribbles on the island; on KNOCKOUT, protect your own ball while trying to kick everyone else’s off.
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1v1 · 7 min1v1 FieldsTwo small 1v1 fields side by side with pug or cone goals, one line attacking and one defending on each, with the coach standing between them.
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Everyone, ball each · 7 min3 SpeedsTurtle, dog, cheetah. Players dribble around while you call out speeds, switching often.
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Everyone, ball each · 7 minBody BrakesEveryone dribbles. Call a speed, then a body part, and players stop the ball with it: foot, knee, elbow, head.
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Everyone, ball each · 7 minCone ColorsCones in two colors scattered around the grid.
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Everyone v the monster · 7 minCone MonsterThe coach is the Cone Monster and carries a cone.
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Everyone v the coach · 8 minSee Ya Later, Coach!Players dribble at you, drag the ball back with the sole just before they reach you, shout “See ya later, Coach!” and speed away into space.
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Minnows v sharks · 11 minSharks & MinnowsThe coach starts as the shark in the middle.
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Everyone, ball each · 7 minSoccer IslandEveryone dribbles inside the island while the sharks wait in the water outside the cones to steal any ball that floats away.
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Everyone, ball each · 7 minSpace ManPlayers dribble anywhere in the grid and freeze with a foot on the ball when you shout.
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6 pairs · 1v11v1 to ConesPairs face each other across a line neither can cross, a cone at each end.
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3 groups of 4 · 3v13v1 RondoGroups of four in 8x8 grids with spare balls at every grid.
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2 fields · 3v3 or 4v4End Zone Game3v3 or 4v4 on a field with an end zone at each end.
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2 groups of 6 · 3v3, two ballsGates GameTwo teams of three with two balls in play and small gates around the area. Score by dribbling through any gate past a defender.
Open the activity ›Drills for 12 players, ages 9 to 12
Pattern · 20 minAround the ShapeCones laid out in your team shape on half a field, one player per cone.
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5v5 + GKs · 25 minHome Zones5v5 plus keepers on a 40x30 split into back, middle and front bands.
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Whole team · 30 minThe 30-Minute Game-Day Warm-UpThe same warm-up before every game, all season: rondo, move, pairs with a ball, a habit game, shots and saves, then the huddle.
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Pairs · 20 minWide GatesCone gates scattered 12 to 15 yards apart across a 30x30. In pairs, pass through a gate to your partner, then both run to a new gate.
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4 groups of 3 · 1v1 + serverBounce or TurnA server twelve yards from a receiver with a shadow defender behind, either tight or loose.
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2 groups of 6 · 4v1 + helperColor-Call Rondo4v1 in a 10x10 with a helper walking the outside holding up a colored cone. The receiver has to call the color before the first touch.
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2 groups of 6 · 4v2Five-Second Rondo4v2 in a 12x12 where the defenders try to keep the ball when they win it, and the four have five seconds, counted out loud, to win it back.
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2 groups of 6 · 4v2 + goalsRondo and Go4v2 in a 10x10 with two mini goals fifteen yards away.
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4 groups of 3 · ThreesShoulder-Check LinesThrees in a line, ten yards apart.
Open the activity ›Drills for 12 players, ages 11 and up
4v2 x 2 · 10 minTwo-Square RondoTwo squares side by side. Five passes earns the long pass into the other one.
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5v5+2 · 12 minWide TargetsScore by finding one wide target, then the other.
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5v3 · 12 minOverload the Middle3v1 in the middle, then one player goes forward to make it 2v1.
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4v4v4 · 12 minSwarm and ScoreThree teams of four. Win it back in five seconds and your next goal doubles.
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5v5+GK · 12 minPress to GoalLose it near their goal, win it back in five seconds, and score for three.
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5v5+GK · 12 minCounter From the PressPress, win it, and counter on goal inside eight seconds.
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6v6 · 12 minFast or SlowWin it high and go. Win it low and keep it. Where you win it decides the speed.
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3 groups of 4 · 3v13v1 SquareThe first rondo. Three attackers on three sides of a small square, one defender inside, two touches and five passes for a point.
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2 groups of 6 · 4v24v2 SplitFour attackers on the sides of a 10x10, two defenders inside working as a pair.
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3 groups of 4 · GK + 2 v 1Keeper and TwoThe simplest build-up picture: a goal, a keeper and two backs on the edge of the box against one presser, with two gates on the far line.
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2 groups of 6 · GK + 3 v 2Diamond OutKeeper, two backs and a center mid in a diamond against two pressers, with three gates across the far line.
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2 groups of 6 · 4v2Split the GateFour attackers around a 12x12 with two defenders standing as a gate in the middle, three yards apart.
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3 groups of 4 · 3v1Traveling TriangleThree attackers with one ball travel down a 10x30 channel against a defender who may only walk, keeping a triangle around the defender the whole way.
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2 groups of 6 · 4v2Two-Side RondoA long, narrow rondo. Two attackers on each short end of a 16x8, two defenders inside.
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4 groups of 3 · 2v12v1 to the LineTwo attackers against one defender in a 15x10 channel, ten seconds to dribble over the end line.
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3 groups of 4 · 1v1 + 2 serversCheck and ReceiveTwo servers twelve yards apart, a receiver in the middle with a shadow defender behind.
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6 groups of 2 · 2 + mini goalRun on the TouchA passer and a runner on a 20x15 with a mini goal.
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2 groups of 6 · 4v2Five-Second RondoA 4v2 rondo with one extra rule: when the defenders win it, they try to keep it in the square and the four have five seconds, counted out loud, to win it back.
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3 groups of 4 · 2v2Win-It-Back BoxesSeveral 12x12 boxes with a 2v2 in each. Five passes is a point, and if you lose the ball you have five seconds to win it back for two.
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2 groups of 6 · 3v3Win and Go3v3 on a 20x15 with a mini goal at each end.
Open the activity ›Questions about coaching 12 players
How do you keep 12 players active at practice?
Never run one line. Two rondos, three grids or two small games keep everyone involved. If players are waiting, the space is too big or the group is too big, so split it.
Can one coach run 12 players?
Yes, if the drills run themselves. Pick activities with a score, so players keep going while you coach one group. Then move to the other group.
What is the best game for 12 players?
6v6 for the end of a session. For something different, three teams of four in Swarm and Score keeps the rest team involved as bounce players.
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All 100 activities, sorted by how many players you have
100 Possession Activities ends with an index by numbers: 4 to 7 players, 8 to 10, 11 to 13, and 14 or more. Count who showed up, go to the column, run the page. 115 pages and 100 animated videos, with a score and two progressions on every activity.