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Soccer drills for 12 players
46 free, with video

Twelve is a full training group for many youth teams. You can run two six-player activities side by side, three groups of four, or one big 6v6. The trick is keeping everyone active while you coach.

How to split 12 players

  • Two groups of six: Two 4v2 rondos side by side, or Two-Square Rondo, which links them with a long pass.
  • Three teams of four: One team rests on the outside as bounce players. Swarm and Score is built for this, and nobody stands around.
  • 5v5 plus 2: A team game with a neutral on each side. Wide Targets uses them to teach the switch.
  • 6v6: Your game at the end. Fast or Slow adds one rule that changes how players think.

Two 60-minute sessions for 12 players

Ages 6 to 8

Ages 11 and up

Drills for 12 players, ages 4 to 8

1v1 Four-Goal Game diagram1v1 · 8 min1v1 Four-Goal Game

One attacking line and one defending line, each starting between two small goals.

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Beat the Levels diagram1v1, two levels · 10 minBeat the Levels

Two fields side by side, each split into two grids with a goal at the end.

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Dribbling Gates diagramEveryone, ball each · 10 minDribbling Gates

Seven or eight three-yard gates around the island.

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Knockout diagramEveryone, ball each · 10 minKnockout

Everyone dribbles on the island; on KNOCKOUT, protect your own ball while trying to kick everyone else’s off.

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1v1 Fields diagram1v1 · 7 min1v1 Fields

Two small 1v1 fields side by side with pug or cone goals, one line attacking and one defending on each, with the coach standing between them.

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3 Speeds diagramEveryone, ball each · 7 min3 Speeds

Turtle, dog, cheetah. Players dribble around while you call out speeds, switching often.

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Body Brakes diagramEveryone, ball each · 7 minBody Brakes

Everyone dribbles. Call a speed, then a body part, and players stop the ball with it: foot, knee, elbow, head.

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Cone Colors diagramEveryone, ball each · 7 minCone Colors

Cones in two colors scattered around the grid.

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Cone Monster diagramEveryone v the monster · 7 minCone Monster

The coach is the Cone Monster and carries a cone.

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See Ya Later, Coach! diagramEveryone v the coach · 8 minSee Ya Later, Coach!

Players dribble at you, drag the ball back with the sole just before they reach you, shout “See ya later, Coach!” and speed away into space.

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Sharks & Minnows diagramMinnows v sharks · 11 minSharks & Minnows

The coach starts as the shark in the middle.

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Soccer Island diagramEveryone, ball each · 7 minSoccer Island

Everyone dribbles inside the island while the sharks wait in the water outside the cones to steal any ball that floats away.

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Space Man diagramEveryone, ball each · 7 minSpace Man

Players dribble anywhere in the grid and freeze with a foot on the ball when you shout.

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1v1 to Cones diagram6 pairs · 1v11v1 to Cones

Pairs face each other across a line neither can cross, a cone at each end.

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3v1 Rondo diagram3 groups of 4 · 3v13v1 Rondo

Groups of four in 8x8 grids with spare balls at every grid.

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End Zone Game diagram2 fields · 3v3 or 4v4End Zone Game

3v3 or 4v4 on a field with an end zone at each end.

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Gates Game diagram2 groups of 6 · 3v3, two ballsGates Game

Two teams of three with two balls in play and small gates around the area. Score by dribbling through any gate past a defender.

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A full season for this age: the Intramural Curriculum ›

Drills for 12 players, ages 11 and up

Two-Square Rondo diagram4v2 x 2 · 10 minTwo-Square Rondo

Two squares side by side. Five passes earns the long pass into the other one.

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Wide Targets diagram5v5+2 · 12 minWide Targets

Score by finding one wide target, then the other.

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Overload the Middle diagram5v3 · 12 minOverload the Middle

3v1 in the middle, then one player goes forward to make it 2v1.

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Swarm and Score diagram4v4v4 · 12 minSwarm and Score

Three teams of four. Win it back in five seconds and your next goal doubles.

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Press to Goal diagram5v5+GK · 12 minPress to Goal

Lose it near their goal, win it back in five seconds, and score for three.

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Counter From the Press diagram5v5+GK · 12 minCounter From the Press

Press, win it, and counter on goal inside eight seconds.

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Fast or Slow diagram6v6 · 12 minFast or Slow

Win it high and go. Win it low and keep it. Where you win it decides the speed.

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3v1 Square diagram3 groups of 4 · 3v13v1 Square

The first rondo. Three attackers on three sides of a small square, one defender inside, two touches and five passes for a point.

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4v2 Split diagram2 groups of 6 · 4v24v2 Split

Four attackers on the sides of a 10x10, two defenders inside working as a pair.

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Keeper and Two diagram3 groups of 4 · GK + 2 v 1Keeper and Two

The simplest build-up picture: a goal, a keeper and two backs on the edge of the box against one presser, with two gates on the far line.

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Diamond Out diagram2 groups of 6 · GK + 3 v 2Diamond Out

Keeper, two backs and a center mid in a diamond against two pressers, with three gates across the far line.

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Split the Gate diagram2 groups of 6 · 4v2Split the Gate

Four attackers around a 12x12 with two defenders standing as a gate in the middle, three yards apart.

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Traveling Triangle diagram3 groups of 4 · 3v1Traveling Triangle

Three attackers with one ball travel down a 10x30 channel against a defender who may only walk, keeping a triangle around the defender the whole way.

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Two-Side Rondo diagram2 groups of 6 · 4v2Two-Side Rondo

A long, narrow rondo. Two attackers on each short end of a 16x8, two defenders inside.

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2v1 to the Line diagram4 groups of 3 · 2v12v1 to the Line

Two attackers against one defender in a 15x10 channel, ten seconds to dribble over the end line.

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Check and Receive diagram3 groups of 4 · 1v1 + 2 serversCheck and Receive

Two servers twelve yards apart, a receiver in the middle with a shadow defender behind.

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Run on the Touch diagram6 groups of 2 · 2 + mini goalRun on the Touch

A passer and a runner on a 20x15 with a mini goal.

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Five-Second Rondo diagram2 groups of 6 · 4v2Five-Second Rondo

A 4v2 rondo with one extra rule: when the defenders win it, they try to keep it in the square and the four have five seconds, counted out loud, to win it back.

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Win-It-Back Boxes diagram3 groups of 4 · 2v2Win-It-Back Boxes

Several 12x12 boxes with a 2v2 in each. Five passes is a point, and if you lose the ball you have five seconds to win it back for two.

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Win and Go diagram2 groups of 6 · 3v3Win and Go

3v3 on a 20x15 with a mini goal at each end.

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Questions about coaching 12 players

How do you keep 12 players active at practice?

Never run one line. Two rondos, three grids or two small games keep everyone involved. If players are waiting, the space is too big or the group is too big, so split it.

Can one coach run 12 players?

Yes, if the drills run themselves. Pick activities with a score, so players keep going while you coach one group. Then move to the other group.

What is the best game for 12 players?

6v6 for the end of a session. For something different, three teams of four in Swarm and Score keeps the rest team involved as bounce players.

All 100 activities, sorted by how many players you have

100 Possession Activities ends with an index by numbers: 4 to 7 players, 8 to 10, 11 to 13, and 14 or more. Count who showed up, go to the column, run the page. 115 pages and 100 animated videos, with a score and two progressions on every activity.

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