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Free activities · By number of players

Soccer drills for 10 players
32 free, with video

Ten gives you two even teams, two rondos or a 6v4 with real direction. It is also where possession work starts to look like the game: a line to break, a target to find and a defense that has to shift.

How to split 10 players

  • 6v4: Six against four, with a line, gates or goals to aim at. There is enough pressure to make every pass matter. Try Break the Line or Forward or Keep.
  • 4v4 plus 2 neutrals: Two neutrals always play for the team with the ball, which makes it 6v4 both ways. Switch and Score and Three Zones Through are built this way.
  • Two groups of five: Two 4v1 rondos side by side, for the first ten minutes. Pass and Move Square works well here.
  • 5v5: Your game at the end. Add a rule from the session, like a goal counting double after a switch.

Two 60-minute sessions for 10 players

Ages 6 to 8

Ages 11 and up

Drills for 10 players, ages 4 to 8

1v1 Four-Goal Game diagram1v1 · 8 min1v1 Four-Goal Game

One attacking line and one defending line, each starting between two small goals.

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4v1 World Cup diagram4v1 · 8 min4v1 World Cup

Teams of five, each a country with its own box. Four attackers stay home and one goes to defend in another country’s box.

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Beat the Levels diagram1v1, two levels · 10 minBeat the Levels

Two fields side by side, each split into two grids with a goal at the end.

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Dribbling Gates diagramEveryone, ball each · 10 minDribbling Gates

Seven or eight three-yard gates around the island.

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Knockout diagramEveryone, ball each · 10 minKnockout

Everyone dribbles on the island; on KNOCKOUT, protect your own ball while trying to kick everyone else’s off.

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1v1 Fields diagram1v1 · 7 min1v1 Fields

Two small 1v1 fields side by side with pug or cone goals, one line attacking and one defending on each, with the coach standing between them.

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3 Speeds diagramEveryone, ball each · 7 min3 Speeds

Turtle, dog, cheetah. Players dribble around while you call out speeds, switching often.

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Body Brakes diagramEveryone, ball each · 7 minBody Brakes

Everyone dribbles. Call a speed, then a body part, and players stop the ball with it: foot, knee, elbow, head.

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Cone Colors diagramEveryone, ball each · 7 minCone Colors

Cones in two colors scattered around the grid.

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Cone Monster diagramEveryone v the monster · 7 minCone Monster

The coach is the Cone Monster and carries a cone.

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See Ya Later, Coach! diagramEveryone v the coach · 8 minSee Ya Later, Coach!

Players dribble at you, drag the ball back with the sole just before they reach you, shout “See ya later, Coach!” and speed away into space.

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Sharks & Minnows diagramMinnows v sharks · 11 minSharks & Minnows

The coach starts as the shark in the middle.

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Soccer Island diagramEveryone, ball each · 7 minSoccer Island

Everyone dribbles inside the island while the sharks wait in the water outside the cones to steal any ball that floats away.

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Space Man diagramEveryone, ball each · 7 minSpace Man

Players dribble anywhere in the grid and freeze with a foot on the ball when you shout.

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1v1 to Cones diagram5 pairs · 1v11v1 to Cones

Pairs face each other across a line neither can cross, a cone at each end.

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A full season for this age: the Intramural Curriculum ›

Drills for 10 players, ages 11 and up

Switch and Go diagram6v4 · 12 minSwitch and Go

Build against four pressers. Two points if the ball went from back to back first.

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Three Zones Through diagram4v4+2 · 12 minThree Zones Through

Three zones and two neutrals. You can only score by going through the middle.

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Break the Line diagram6v4 · 12 minBreak the Line

Keep it, break the line, then follow your pass to make it 3v2.

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Switch and Score diagram4v4+2 · 12 minSwitch and Score

Two goals to attack, and a goal after a switch counts double.

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Overload Rondo diagram4v2 + 2v2 · 10 minOverload Rondo

4v2 on one side, 2v2 on the other. Move a player across and make it 3v2.

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Vacate the Pocket diagram6v4 · 12 minVacate the Pocket

Nobody can receive in the pocket unless a teammate just left it.

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Beat the Offside Line diagram4v3+GK · 10 minBeat the Offside Line

Run behind the line on the pass, never before. Offside is called strictly.

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Forward or Keep diagram6v4 · 12 minForward or Keep

Every forward pass past a defender scores. Going back is free.

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Press the First Pass diagram4v4+2 · 10 minPress the First Pass

When you lose it, the nearest two press the very next pass.

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Pass and Move Square diagram2 groups of 5 · 4v1Pass and Move Square

A 4v1 rondo with one rule that changes everything: after you pass, you must move to a different side of the square before you can receive again.

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3v2 to Two Goals diagram2 groups of 5 · 3v23v2 to Two Goals

Three attackers against two defenders on a 20x15 with two mini goals on the far line and twelve seconds to score.

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Vacate and Fill diagram2 groups of 5 · 4v1Vacate and Fill

A rondo that rotates: leave a space so a teammate can arrive in it.

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Run on the Touch diagram5 groups of 2 · 2 + mini goalRun on the Touch

A passer and a runner on a 20x15 with a mini goal.

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Questions about coaching 10 players

What is the best drill for 10 players?

It depends on what your team needs. For passing forward, use Break the Line. For switching, use Switch and Score. For winning it back, use Press the First Pass.

How do you set up 4v4+2?

Two teams of four, plus two neutrals who always play for the team with the ball. A 30 by 20 area suits most groups. Change the neutrals every few minutes.

Is 10 players enough for a scrimmage?

Yes. 5v5 is a great game, or 4v4 with two keepers. With younger players, two small games are usually better than one big one.

All 100 activities, sorted by how many players you have

100 Possession Activities ends with an index by numbers: 4 to 7 players, 8 to 10, 11 to 13, and 14 or more. Count who showed up, go to the column, run the page. 115 pages and 100 animated videos, with a score and two progressions on every activity.

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