Coaching tools › Activities › Attacking and finishing
Free activity · Intramural curriculum, ages 4–81v1 to Goal + Keeper
A short field with a goal and keeper at each end and teams of four at most. The attacker starts on the dribble, a defender comes out, beat them and shoot. If the defender wins it, they attack the other goal.
Setup
Short field, a goal and keeper at each end, teams of four at most. The attacker starts on the dribble and a defender comes out. Beat them and shoot. If the defender wins it, they attack the other goal.
- Fake out the defender.
- Keep the ball close, then go to the open space.
Make it easier or harder
- Harder: Add a second attacker: 2v1.
Coach’s notes
- If It's Chaos: Too much waiting? Run two short fields.
- Restart: New game on every goal or ball out. Rotate keepers.
Why it works
This is the first time in the program that beating a defender leads to a real shot at a real keeper. The move now has a consequence at both ends: beat them and score, lose it and defend.
Rotate the keepers every game. Nobody specializes at this age, and every child should know what a shot looks like from both sides.
Where it sits
This activity is from 1st Grade · Week 2 · 1v1 Moves in the Full Season Intramural Curriculum for Pre-K to 2nd grade. Every session in the book has the same shape: arrival play, Soccer Island, two or three activities and the game, with two coaching points a day, an easier and a harder version of everything, and a fix for when it turns to chaos.
Four grades, eight weeks each, every activity on video
The Full Season Intramural Curriculum covers Pre-K, Kindergarten, 1st and 2nd grade: one page per session, nothing to memorize, built so a professional trainer and a parent who volunteered last week run the same quality session. 112 animated videos included.


