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Coaching guide · Ages 4–5A first Pre-K soccer
practice that works
Four-year-olds do not need drills, lines or laps. They need a ball each, a story, and a coach who plays along. This is Week 1 of the Full Season Intramural Curriculum for Pre-K, minute by minute, with a video of every activity. Forty-five minutes, six to ten players, one ball each.
Today’s two coaching points: head up, keep the ball close. That is all you coach today. Your job is to play along, be silly, and use every kid’s name.
Bring
One ball per player, 20 cones, four cone goals, pinnies in two colors. Mark a 25 by 30 yard grid: that is the island.
Arrival · 6 minutes
Free play on the island. Every player gets a ball the moment they arrive and explores inside the cones however they like. Meet each child, learn names, and start telling the shark story so the first game begins itself. No lines, no laps, no lecture.
Three games, seven minutes each
1 · Soccer Island
Every week · 7 minutes · the ritual the whole season is built on
How it works
Everyone dribbles inside the island. Sharks wait in the water outside the cones to steal any ball that floats away. Get in there and play along. You will open with this game every week, adding one new skill each time.
If it’s chaos
Balls flying out? Shrink the island; walk only.
Easier / harder
Easier: carry the ball in your hands first. · Harder: coach becomes a shark on the island.
2 · Space Man
Practice · 7 minutes · the first idea of space
How it works
Players dribble anywhere in the grid. When you yell FREEZE, everyone stops with a foot on the ball. Whoever is in the most space wins 100 points.
If it’s chaos
All in one clump? Freeze more often and point to the open space.
Easier / harder
Easier: no ball. Run, freeze, find space. · Harder: bonus points for first foot on the ball.
Water break · 3 minutes. Then the last game.
3 · 3 Speeds
Practice · 7 minutes · the first Soccer Island skill
How it works
Teach three speeds: Turtle (slow), Dog (medium), Cheetah (fast). Players dribble around while you call out speeds. Switch often and keep them guessing.
If it’s chaos
Cheetah turning into kickball? New rule: keep the ball close enough to pet.
Easier / harder
Easier: just turtle and cheetah. · Harder: add STATUE, stop the ball with your sole.
The game · 15 minutes
2v2 or 3v3 on two small fields with cone goals. No goalkeepers. Walk each team to the goal they score in before you start. Expect a swarm around the ball; that is normal. Coach only today’s two points, then send them home with one question.
Why it works
- Ritual beats novelty. Young players relax when they know what comes next. The session never changes shape, so their attention goes to the ball.
- Story first, soccer underneath. Sharks, monsters and pirates carry the youngest players. The story fades as their understanding of the game takes over.
- Say less. Two coaching points per session, never more. We coach what to do with the ball; defending is learned by playing.
- One new skill a week. Soccer Island carries the technical program, from 3 Speeds in week 2 to the Scissor in week 8, and the same list returns every year.
Weeks 2 to 8, and every grade to 2nd
Full Season Intramural Curriculum, Ages 4–8: 36 one-page session plans across Pre-K, Kindergarten, 1st and 2nd grade, with 112 animated activity videos, a master schedule, season kit list, parent letter and certificates.
Keep reading
Free guides, plans and activities that go with this page.
Practice plan · Ages 5–6A U6 practice plan: Soccer IslandSixty minutes for Kindergarten, minute by minute, with a video of each activity.
Open the plan ›
Practice plan · Ages 7–8A U8 practice plan: Dribble and ProtectDribbling gates, knockout and a 3v3 game, with a defender in everything.
Open the plan ›
Free activities · Ages 4–6Games for U5 and U6Soccer Island, Space Man, Sharks and Minnows and more, with an easier and harder version of each.
See the games ›